There is something to be said for ambition. The sort of unabashed, no holds barred, balls to the wall energy that makes anything seem like a good idea. Though you'll cock your head at the results of this kind of caution-to-the-wind bravado, the all-inclusive "sure, why not?" attitude, you can't help but crack a smile for the purveyors of this spirit: the first grader who stuffs his class diorama with every figurine and pipe cleaner machination he can muster, the bird who lines its nest with candy wrappers and Fedex receipts, or the people who made the Mortal Instruments movie. They, quite possibly, are the mightiest knights of them all.
You don't have to wait too long for the crazy to kick up in The Mortal Instruments: City of Bones. We open on the most spacious apartment in the history of Brooklyn, where young Lily Collins is beginning to see mysterious symbols popping up everywhere, only the first sign of the fantastical journey set to take form. Mother Lena Headey, aided by her platonic friend Aidan Turner, plays the Dursley card and takes effort to deter any exploration of the ominous elements to befall her daughter. But as with every spunky mystic around her age, Collins cannot be restrained. She follows her heart and embarks on a quest, aided by her platonic friend Robert Sheehan, through every single conceivable element of modern fantasy.
The Harry Potter similarities continue when Collins is ushered into a demonic otherworld via New York City's equivalent of a murky train platform (an ecstasy-laden dance club), guided by New York City's equivalent of a haggard woodland giant (a perpetually shirtless goth ghost, played by Jamie Campbell Bower). Working her way up from glowing-eyed club druggers and pieces of living jewelry to demons, werewolves, witches, vampires, and interdimensional portals — tossed in one by one as we gradually abandon all devotion to any margins of logic — Collins engages in an adventure that seems entirely open to all possibilities. Or at least all possibilities that have proven vigilant at the box office in the past four years.
And as she engages, so do we. Not exactly in the way you engage with Harry Potter... more in the way you engage with the Harry Potter ride at Islands of Adventure. You'll embrace the likable and talented Collins just enough to forge the sort of relationship you want with a fantasy heroine. You'll find yourself rooting one way or the other in the love triangle between her, the Shirtless Shadowhunter (Campbell Bower), and her lovestruck pal Simon (Sheehan). You won't have to work too hard to understand most of the mystical facets tossed your way: you know the rules of vampires (no sunlight), of werewolves (they're dudes sometimes), of demons (they're bad). And when it does get confusing, like when teleportation bubbles and portal beams from the afterlife and curses and tarot cards and dreadlocks are tossed into the equation, you have the luxury of abandoning the puzzle. You're not asked to understand anything, just to accept it all.
Accept that all this madness can, does, and should occur within the malleable reality occupied by Collins and her ghastly friends. When it is revealed that classical musicians had a hand in these supernatural forays, accept it. When you're taken from wizards' palaces to Willy Wonkian wonderlands to the destitute streets of a haunted Manhattan post 3 AM, accept it. When genealogical revelations tie everything together in a bow so strange as to put the peculiarity of bat invasions, corpse armies, glowing hieroglyph tattoos, and memory erasing club promoters, accept it. If you can do all that, you'll find a comical thrill ride in this two hours of steadily accelerating madness, this Mulligan Stew of YA fiction. But if you're too hung up on logic, rules, world building, or any semblance of pacing, stick with Potter — Mortal Instruments is for the most adamant "sure, why not?"-ers only.
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More:Lily Collins Talks 'Mortal Instruments'Jared Harris Talks 'Mortal Instruments'Hollywood.com's YA Summer Book Club
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"Sorry if my snoring bothered you."
Those are not the first words I'd expect out of the mouth of someone who got up on a Friday morning to catch the 10:30 AM screening of a new movie but that is more or less what the fellow who'd been sitting behind me said as I passed him on my way out. I'd heard him snoring over the constant rat-a-tat-tat of bullets and butt-kicking being doled out by Milla Jovovich et al in this latest iteration of the never-ending Resident Evil series (this time in IMAX 3D) but I figured maybe I was hearing things. Nope he was asleep.
I used to play Resident Evil on my ancient PlayStation when it first came out. It scared the crap out of me. I enjoyed the first two movies — hey they included the skinless zombie dogs! — but I lost interest soon after that. How many times can you make the zombie apocalypse exciting? How many different skintight outfits can Jovovich wear while killing grotesque creatures who shoot evil grasping tentacles out of their mouths? Why should we care about all the blood and guts when we know the people we're supposed to be emotionally invested in will never die? We don't.
Try as he might there are only so many ways for writer/director Paul W.S. Anderson to give the Resident Evil series fresh new layers for each new movie. The Umbrella Corporation is the big bad. They were playing with biological weapons and somehow there was an accident that let one of the viruses loose... and boom you've got a zombie apocalypse on your hands. Our heroine is Alice played by Milla Jovovich and there is a rotating cast of characters who help her fight the good fight against the hordes of brain-eaters and whatever is left of the Umbrella Corporation that's now after her. There are some parallels to the video game series but Paul W.S. Anderson (a gamer himself) has taken lots of liberties with the basic plot over the years. While Anderson's flashy style is especially suited to these types of movies there's not enough plot to make it work.
We don't go to video game movies for plot of course but there has to be something to hold onto; otherwise why would we care if our protagonist were in danger? Anderson tries some neat tricks to snap us back to attention like bringing back characters that were killed in previous movies and throwing in a cloning subplot that calls into question some of the characters' true identities but it's still hard to get worked up about anything onscreen. However it ultimately sidesteps any deeper ideas that might take our attention away from all the guns. And there are so many guns and explosions and elegant butt-kickings doled out by Milla and her pals (or former pals in the case of Michelle Rodriguez's character Rain) that they blend together.
It is especially difficult to work up any interest in the story because it's a franchise and no matter how many times the stars or director might say they're not that interested in doing another everyone is just waiting to see how much money this will make before deciding to go forward. There is no question how franchise movies will end; there will be no derring-do on the part of the writer or director to actually kill off a beloved character permanently. At one point it seemed like Anderson was going to pull the old "And then she woke up!" trick which would have been bold both because it's such a hackneyed idea that it would make writing professors' heads explode all over the world but also because it would have required Anderson to play in a different universe and expand his repertoire a bit. Alas like Alice and Anderson himself we just can't seem to escape this rabbit hole.
Just as one wildly popular literary adaptation starring Lily Collins is about to hit theaters (that'd be Mirror Mirror, out March 30), the actress has signed up for another: Cassandra Clare's The Mortal Instruments. Harald Zwart (2010's The Karate Kid, et al.) will direct.
Collins will play lead character Clary Fray, a seemingly normal teenager forced to navigate New York City's demon-inhabited underworld -- with the help of Shadowhunters -- after the disappearance of her mother.
Producer Robert Kulzer issued the following statement regarding the suddenly red-hot Collins' casting: "Lily Collins is the perfect Clary. Harald Zwart really understands the visuals and heart of 'The Mortal Instruments.' That was crucial to us. Of course, having Cassandra Clare's support throughout and collaborating with her on this project has been especially rewarding."
Me Tarzan, you production company desperate for a viable franchise. Constantin Films, the German studio responsible for the Resident Evil series, The Neverending Story, and Downfall (the movie all those Hitler yelling memes came from), is making a CGI animated version of Tarzan. Robert Kulzer and Reinhard Klooss are producing the 3D film, Kulzer is also producing Constantin’s upcoming 3D adaptation of The Three Musketeers with Paul W.S. Anderson.
Edgar Rice Burrough’s iconic and monosyllabic lord of the jungle has been subject to several revivals in the past, most recently by Disney in an animated film in 1999. Warner Bros and Jerry Weintraub (The Karate Kid) have also been developing a live action Tarzan film since 2003, but do not have a director attached. The last Tarzan film was fairly visually innovative, at the time of its release it was praised for its integration of traditional and computer animation. While Tarzan is a concept actually well-suited for 3D, Constantin’s history of mid- to low-budget action flicks doesn’t inspire much confidence that they’ll bring something new and innovative to the project. But, hey, not everybody can be Pixar.
Bloom Joins 'Three Musketeers' Cast
According to reports, Orlando Bloom is joining the ensemble cast of Paul W.S. Anderson's The Three Musketeers.
James Corden has also joined the 3D project, which will shoot late this summer for a summer 2011 release. Others in the cast include Logan Lerman, Christoph Waltz, Matthew MacFadyen, Mads Mikkelsen and Milla Jovovich.
Bloom will play the Duke of Buckingham, the arch-nemesis to the Musketeers who is described as "so cool that you can chop him into cubes and serve with vodka," the Heat Vision blog notes.
Corden is playing the servant Planchet.
The screenplay is adapted from the Alexandre Dumas novel by Andrew Davies and Alex Litvak. Anderson is also producing, along with Impact partner Jeremy Bolt and Robert Kulzer of Constantin.