It’s hard for me to judge a movie like Journey 2: The Mysterious Island too harshly because I am not representative of its intended audience. A pre-teen or fifth-grader may not be dissuaded as I was by the blindingly hurried pace plot discrepancies or absence of any character development while watching Brad Peyton’s (Cats and Dogs: The Revenge of Kitty Galore) attempt at reliving the success of Eric Brevig’s original Journey. And you know what? That’s okay because as a family film it adheres to a formula laid out by far superior fantasy adventures and runs its course quickly without ever leaving a moment to reflect on how ridiculous it is.
Essentially a series of set pieces tied together by a thinly drawn father-son story Journey 2 picks up a few years after the first film and finds Sean Anderson (Josh Hutcherson) searching for the titular location where he believes his long-absent grandfather has been stranded. Upon retrieving a coded message from a satellite tower just outside of town he enlists the help of his new ex-Navy stepfather Hank (Dwayne Johnson) to get to the bottom of the mystery. Together they travel to a tropical paradise and hitch a helicopter ride with Gabato (Luis Guzman) and Kailani (Vanessa Hudgens) before crash landing on the Mysterious Island where an action-packed escapade awaits them.
The above description reads like a standard adventure template and that’s exactly what Journey 2 is. With a bare bones script from the writers of Bring it On Again neither director nor actors had significant material to work with but they run jump duck and dive through sets that resemble the jungle-gym from Legends of the Hidden Temple and various theme-park attractions as if they were cast in Peter Jackson’s King Kong giving every scene everything they’ve got. It’s a good thing that the ensemble was so enthusiastic about the picture; though there isn’t much chemistry between them they collectively draw your attention from the gratuitous gimmicky 3D videogame-inspired digital environments and outdated creature design.
Every role has a designated responsibility in this by-the-numbers production: Hutcherson is the brains spitting out expository literary facts to keep the story going throughout while Johnson is clearly the brawn. Guzman with his incessant infantile comedy is the mouth while Hudgens – quite frankly – is the eye candy. Only as a unit can they come close to making Journey 2 entertaining but even when working in relative harmony it’s hard to find much qualitative value in the film. As previously stated Journey 2: The Mysterious Island wasn’t made for all audiences. It will provide a few moments of underage humor and three-dimensional thrills for the kids but everyone else will be wondering why they had to watch The Rock sing “What a Wonderful World” in an adaptation of a Jules Verne novel.
Scooby and the gang at Mystery Inc.--Fred (Freddie Prinze Jr.) Daphne (Sarah Michelle Gellar) Velma (Linda Cardellini) and Shaggy (Matthew Lillard)--are at the top of their game and just about everyone in Coolsville loves them. Even the Coolsonian Museum is honoring them with an exhibit--a costumed display of Mystery Inc.'s former foes such as The Pterodactyl Ghost The Black Knight Ghost and The 10 000 Volt Ghost. Yet at the museum's gala opening the team's stellar reputation is put in serious jeopardy when said monsters come alive re-created by a masked villain who vows to bring Mystery Inc. down. Under pressure from relentless reporter Heather Jasper-Howe (Alicia Silverstone) the gang launches an investigation into the monster outbreak but as the mystery deepens Mystery Inc.'s members end up questioning their roles within the organization. Can macho leader Fred and image-conscious Daphne look past the superficial and find the identity of the Evil Masked Figure? Will brainy Velma let her feelings for Coolsonian Museum curator Patrick Wisely (Seth Green) blossom even though he is a key suspect? And finally can Shaggy and Scooby stop cowering--and eating--long enough to prove they can be detectives? These are tough times for the gang but they've got to pull it together so they can solve the mystery and save the day.
Even though it seems a little ridiculous that Scooby-Doo 2's fleshed-out cartoon characters would try to dig deep to find answers within the returning actors continue to have fun exploring their alter-Scooby-egos. Prinze's Fred has a hipper haircut this time (the original matted blond 'do had to go) and isn't quite the braggart he once was. He is still unquestionably the "face" of the group until he is made to look foolish by the ruthless Heather played with relish by Silverstone who shines in the bad-girl role. Gellar has definitely dropped Daphne's "damsel-in-distress" routine getting all Buffy on the monsters but is still worried that its her looks not her skills that get her attention. Cardellini's Velma on the other hand gets a love interest--and even all dolled up at one point--but can't get rid of her inherent geekiness. It's Shaggy and Scooby who experience the biggest revelation realizing they really are nothing but giant screw-ups. Lillard actually turns in some (and I can't believe I'm actually saying this) poignant moments as Shag grapples with his inequities. They all realize in the end though that for the good of Mystery Inc. it's best to be true to yourself. Thank god.
Director Raja Gosnell goes full throttle in his second Scooby effort with more action and more elaborate theme-parky sets than the original. Even as the characters pause to reflect on their faults these moments are thankfully short-lived before the gang is thrust into another wild chase or fight sequence keeping the kiddies' minds occupied--and allowing the adult fans to laugh at all the monsters they remember from the TV show. One of the criticisms from the first Scooby-Doo was that it didn't provide enough "inside" jokes for the grown-up enthusiasts (and face it there are probably more of them than kids). But Scooby-Doo 2 harkens back to the good old days and even pokes fun at all those criminals whose evil plans and ghost disguises were foiled by the meddlesome quintet. They all gather at their own watering hole called the Faux Ghost where they can throw darts at pictures of the Mystery Inc. gang. Funny stuff. Overall the sequel provides the same madcap fun the original did without requiring the use of too much brainpower.