After Dark Films
It seems a bit odd to take on a movie review of Courtney Solomon's Getaway, as only in the loosest terms is Getaway actually a movie. We begin without questions — other than a vague and frustrating "What the hell is going on?" — and end without answers, watching Ethan Hawke drive his car into things (and people) for the hour and a half in between. We learn very little along the way, probed to engage in the mystery of the journey. But we don't, because there's no reason to.
There's not a single reason to wonder about any of the things that happen to Hawke's former racecar driver/reformed criminal — forced to carry out a series of felonious commands by a mysterious stranger who is holding his wife hostage — because there doesn't seem to be a single ounce of thought poured into him beyond what he see. We learn, via exposition delivered by him to gun-toting computer whiz Selena Gomez, that he "did some bad things" before meeting the love of his life and deciding to put that all behind him. Then, we stop learning. We stop thinking. We start crashing into police cars and Christmas trees and power plants.
Why is Selena Gomez along for the ride? Well, the beginnings of her involvement are defensible: Hawke is carrying out his slew of vehicular crimes in a stolen car. It's her car. And she's on a rampage to get it back. But unaware of what she's getting herself into, Gomez confronts an idling Hawke with a gun, is yanked into the automobile, and forced to sit shotgun while the rest of the driver's "assignments" are carried out. But her willingness to stick by Hawke after hearing his story is ludicrous. Their immediate bickering falls closer to catty sexual tension than it does to genuine derision and fear (you know, the sort of feelings you'd have for someone who held you up or forced you into accessorizing a buffet of life-threatening crimes).
After Dark Films
The "gradual" reversal of their relationship is treated like something we should root for. But with so little meat packed into either character, the interwoven scenes of Hawke and Gomez warming up to each other and becoming a team in the quest to save the former's wife serve more than anything else as a breather from all the grotesque, impatient, deliberately unappealing scenes of city wreckage.
And as far as consolidating the mystery, the film isn't interested in that either, as evidenced by its final moments. Instead of pressing focus on the answers to whatever questions we may have, the movie's ultimate reveal is so weak, unsubstantial, and entirely disconnected to the story entirely, that it seems almost offensive to whatever semblance of a film might exist here to go out on this note. Offensive to the idea of film and story in general, as a matter of fact. But Getaway isn't concerned with these notions. Not with story, character, logic, or humanity. It just wants to show us a bunch of car crashes and explosions. So you'd think it might have at least made those look a little better.
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On the surface Hugo looks like your run-of-the-mill Harry Potter knock-off full of whimsy spectacle life lessons and faux-imagination. But the young adult fiction adaptation is anything but factory-processed. Filled with more passion emotion and drama than most "Oscar contenders" of 2011 Hugo transcends its fantastical predecessors. Some call Hugo director Martin Scorsese's foray into kids movies but the film speaks to "kids" young and old. Every scene every moment every frame gushes with creativity and artistry and it's one of the best movies of the year.
Hugo doesn't sugarcoat the plights faced by the film's titular hero. When we pick up with Hugo Cabret (Asa Butterfield) the savvy lad is living in the walls of a 1930's Parisian train station taking over the clock winding duties of his missing uncle (a drunk who took him in after his clockmaker father's unfortunate demise). Aside from his day to day duties Hugo faces greater challenges: evading capture from the station's resident orphan wrangler (Sacha Baron Cohen) and swiping parts from a toy store owner (Ben Kingsley) to rebuild his father's automaton a early 20th century robot designed for entertainment. Hugo's thievery is eventually discovered by the weary toyman who takes the child under his wing to make use of his tinkering skills. The professional relationship introduces Hugo to the toyman's goddaughter Isabelle (Chloe Moretz) who helps Hugo unravel the greater mystery behind his father's robot and "Papa Georges " as well as better understand himself.
As Hugo and Isabelle dig deeper into Papa Georges' history they unearth a history that's simultaneously magical and true—they aren't going to a far away land through an otherworldly portal but instead examining an aspect of history cinematic history in fact that feels foreign to them (and the audience). With a their innocent perspective the young duo marvel at stories of the early days of film and glimpses of long lost silents. This is Scorsese's playground. His love for the early days of film is infused into the design and story of Hugo giving the movie a timeless feel that sweeps the viewer up.
But Hugo isn't just a souped-up Film 101 course. The historical revelations are only part of Hugo's emotional journey which is equally enhanced by stunning 3D detailed production design and a supporting cast woven into the film's fabric to further expand the world. Cohen's Station Inspector is like a Buster Keaton character complete with pratfalls and heart. Michael Stuhlbarg (A Serious Man Boardwalk Empire appears as Scorsese's proxy relishing the world of film while caring for Hugo and Isabelle. Even Christopher Lee's (Lord of the Rings) brief turn as a book store owner succeeds in evoking a smile. All the parts come together under the intricate train station set a beautifully realized period piece brought to life by Scorsese's dimensional 3D. Never before has a stereoscopic film worked so hard to bring you into the picture or enhance the storytelling (on sequence shows a cowering crowd experiencing film for the first time a train hurtling towards camera—an effect paralleled in today's 3D effects!). If the story doesn't suck you in the artistry on display in Hugo surely will.
We praised the film in an unfinished form when we caught it at New York Film Festival and the finalized version packs an even greater punch. Hugo is the perfect film to hypnotize young people with the magic of film or to revisit the heart-pounding experience of a person's first time at a movie theater. This isn't nostalgic baiting but rather expert filmmaking.
Fans of author Alexandre Dumas' 1844 serialized novel The Three Musketeers (or heck fans of the 1993 Chris O'Donnell/Charlie Sheen Disney version!) beware: The latest incarnation bears little resemblance to the version you remember from high school English. Unless you sped-read through the reading in-between levels of your favorite video game—in which case it might be exactly as you remember.
Director Paul W.S. Anderson (Mortal Kombat the Resident Evil franchise) orchestrates his Musketeers with the rhyme and reason of a confetti popper loading his cinematic shotgun with familiar story beats paper thin characters and anachronistic technology in order blast his audience all the way back to last weekend's Saturday morning cartoons. The movie opens with the titular swashbucklers Athos (Matthew Macfadyen) Aramis (Luke Evans) and Porthos (Ray Stevenson) on a mission to crack Da Vinci's vault where the legendary inventor's master work is kept hidden. After running jumping slicing dicing and pressing every A+B+X+Y button combo imaginable it's Arthos' lady friend Milady de Winter (Milla Jovovich) who finally breaks in—only to steal Da Vinci's plans for a massive war machine and backstabbing the Musketeers in the process.
One year passes and we pick up with young son-of-an-ex-Musketeer D'Artagnan (Logan Lerman) who rides off to Paris in search of adventure. Before too long D'Artagnan crosses paths with the burnt-out swordsmen who see a little bit of themselves in the young lad who lays waste to 40 guardsmen after getting the stink eye (boy's got a bit of temper). The Musketeers return to form just in time as the movie's handful of villains are all preparing to strike at exactly the same moment. The Duke of Buckingham (Orlando Bloom) has built Da Vinci's balloon-powered airship and secretly plans an attack; Cardinal Richelieu (Christoph Waltz) convinces Milady to double cross Buckingham planting the Queen's diamond necklace in the Duke's posession to incite war (but wasn't he already...? Nevermind); and Richelieu's number two Rochefort (Mads Mikkelsen) who just likes to stab Musketeers in the face.
There's a whole lot of plot going on in The Three Musketeers but the film's presentation is so scatterbrained so rapid-fire that none of the many throughlines ever click to make sense. But Anderson gets very very lucky—thanks in no small part to a colorful cast that elevates the lazy storytelling with energy humor and charm. Macfadyen is stoic and sharp as Athos while Evans does his best to inject actual character into Aramis glowing with friendliness and warmth around his fellow Musketeers. Stevenson's rugged Pathos adds much needed comedy making up for the lame Planchet (James Corden) the Musketeers' Chris Farley-wannabe sidekick. Unfortunately Lerman's D'Artagnan is a black hole of charisma—not helpful as he's the crux of the story.
Anderson can't decide which plotlines to follow so great performers like Waltz and Mikkelsen are cut short in favor of spotlighting the scantily-clad Jovovich (yes even 1600s garb) who carries over all the wooden skills she demonstrated in the Resident Evil movies. Orlando Bloom might be the only cast member who realizes he's in a movie destined to be campy. Donning pastels glitter and eyeshadow Bloom twists his mustache and takes it over the top. That's when Musketeers is at its most fun.
Airship battles sword fights and fast-paced Ocean's 11-style infiltration montages are more entertaining than the silly story would suggest but more often than not Anderson downplays Three Musketeers most interesting aspect: The Musketeers themselves. Gone is the camaraderie the "all for one one for all." Instead Three Musketeers is an experience similar to watching a friend play video games. That friend's not going to waste time clicking through dialogue and learning the story when he could be zipping through adrenaline-infused landscapes blasting baddies into smithereens. Not even for your sake.