Over 80 years after the Belgian artist Herge first conceived him Tintin the plucky journalist-adventurer whose stories have sold over 350 million books worldwide has finally got his own big-budget Hollywood movie. The Adventures of Tintin is already a runaway hit in Europe where it opened in late October (some eight weeks ahead of its U.S. release) and where the character enjoys the bulk of his popularity. But while most Americans have never heard of Tintin they’re undoubtedly familiar with the name of Steven Spielberg who after directing 24 live-action features makes his 3D-animation debut with the rollicking action-adventure.
The film is set in the early-middle 20th century in an unnamed European town. Though his spiked widow’s peak and baby-faced visage peg him at no older than 16 the titular Tintin (Jamie Bell) is already a respected newspaper reporter and something of a neighborhood celebrity. (He also lives alone and owns a handgun -- quite an accomplished young lad indeed.) The chance purchase of a model boat leads him to a mystery involving a treasure-laden ship that was lost at sea over three centuries prior. Together with his trusty dog Snowy and a drunken sea captain named Haddock (Andy Serkis) he embarks on a globe-trotting adventure that pits him against a nefarious figure named Sakharine (Daniel Craig).
Like the Indiana Jones blockbusters it’s so clearly crafted to evoke The Adventures of Tintin is cutting-edge filmmaking with an old-fashioned ethos. Spielberg’s gift for spectacle hasn’t diminished one iota with his transition to animation. The inexorable march of technology and the constant bar-raising of the 3D-animated genre has schooled us to expect dazzling color and detail and Tintin dutifully delivers on that front but what impressed me most about the film is the cinematography which is nothing short of astounding. Liberated from the physical constraints of the live-action realm Spielberg and his longtime director of photography Janusz Kaminski deliver shot after shot of breathtaking scope and complexity.
Such freedom of imagination has its drawbacks of course. I grew tired of the filmmakers’ fondness for reflected images. They’re found everywhere in the film -- on mirrors windows eyeglasses bottles and anything else translucent or shiny. Moreover story is reduced to a secondary role in service of the film’s elaborate set pieces. And Tintin himself for all his exploits is an unremarkable protagonist his only distinguishing features a determined optimism and a MacGuyer-like ingenuity.
The Adventures of Tintin was made using a “performance-capture” approach of the type pioneered by Robert Zemeckis which might bring alarm to those who recall the infamously dead-eyed characters of Polar Express with disdain. The technology has come quite a long way since those rueful early days. The characters in Spielberg’s film possess a vitality and expressiveness that signal the much-maligned “uncanny valley” could soon be a thing of the past.
Not content to let the lifeless zombies of 2004‘s Polar Express define his legacy as a pioneer of 3-D Christmas movies (a genre to which incidentally he remains the sole contributor) director Robert Zemeckis is back for another go at it and this time his inspiration isn’t just some fly-by-night Caldecott Medal winner; it’s Charles Dickens’ A Christmas Carol perhaps the most cherished piece of Christmas fiction of all time.
While other filmmakers have tackled Dickens’ most famous work before none adapted it in the way the author would have wanted it to be presented: as a big-budget three-dimensional motion-capture animated spectacle starring the legendary Jim Carrey. Thankfully for us Zemeckis stepped up to the plate.
For the dozen or so who are unfamiliar with A Christmas Carol’s simple yet powerful story a quick rundown is in order. On a snowy Christmas Eve in 19th-century London a notorious miser named Ebenezer Scrooge (played by Carrey) is visited by three ghosts (also played by Carrey): Christmas Past Christmas Present and Christmas Yet to Come. Together the terrifying apparitions conspire to teach Scrooge an unforgettable lesson about the folly of his avarice and the virtue of charity and compassion.
Unlike Zemeckis’ previous literary adaptation 2006’s Beowulf there isn’t a whole lot about A Christmas Carol’s tale of yuletide redemption that cries out for the 3-D treatment — nor does the star of Dumb and Dumber and Ace Ventura: Pet Detective seem especially suited to play the part of Scrooge. And yet both creative decisions prove surprisingly successful in this movie. Zemeckis’ 3-D animation is wondrous to behold and Carrey is simply terrific as the bitter old grinch.
The problem is Zemeckis can’t resist falling in love with his technology and his star; consequently A Christmas Carol overdoses on both. The first time the camera glides through the streets of Dickensian London or soars above its snow-covered skyline the experience is breathtaking like being plunged into a world of Thomas Kinkade paintings. (And I mean that in a good way — even the fiercest detractors of the Painter of LightTM’s mass-produced portraits have to admit they hold a certain romantic appeal.) But by the fifth or sixth time it devolves into tedious showmanship.
Similarly while Carrey’s total immersion into the Scrooge character is remarkable his manic mugging as the Christmas ghosts is all too often distracting. Don’t ask me what the Ghost of Christmas Present was talking about during his sequence; all he seemed to do was laugh like a drunken Viking and blather on with an exaggerated Scottish accent.
But in the end neither Zemeckis’ overreach nor Carrey’s hysterics can obscure the impact of A Christmas Carol’s timeless message. As with previous adaptations of the story I couldn’t help but tear up a little when Tiny Tim uttered his trademark closing line “God bless us everyone!” — even if he did kinda look like a cartoon zombie.