Wreck-It Ralph lives in an arcade and while that may be a longstanding fantasy for many of the children of the 80s the shine has more than worn off for Ralph. He resides in a videogame called Fix-It Felix and has been executing the same program for thirty years. Pursuant to the game’s 8-bit edict he must endeavor to destroy an apartment building as a quirky little do-gooder with a hammer tries to repair it. Ralph is a badguy but is he a bad guy? Feeling out of order he flees the world he knows to see if he can take his unfulfilling existence to the next level.
At a cursory glance Wreck-It Ralph may seem to offer nothing to anyone bereft of a passion for classic gaming. Truth be told there are ample references to games and gaming characters and not without a deep and knowledgeable affection. The jokes don’t come from the mere appearance of these characters but also videogame fundamentals actually permeate into the traits of the film’s original characters. In fact possibly the most thoughtful nod to gaming is the jerky movements of the characters within the Fix-it Felix cabinet superbly calling back to the limited range of motion afforded to 80s-era arcade fodder. It’s a balance of overt reference and the methods by which various gaming trademarks play into Wreck-It Ralph’s overarching universe.
And that universe is precisely what will draw in even those who have never held a controller. The landscapes through which Ralph travels are varied and gorgeous: from his modest but charming 8-bit home to the dark and foreboding nightmare of Hero’s Duty and finally to the garish wonderment of Sugar Rush. There are so many styles and applications of animation at work each dedicated to the conceptual scenery changes. You don’t need to know how to play Tapper or even that it ever existed as a real game to recognize that his almost stop-motion movements clash delightfully with the CG Ralph. And no Halo or Mario Kart knowledge required to understand the depth of detail in the worlds of Hero’s Duty and Sugar Rush respectively.
But like any hardcore gamer will attest great games cannot live by rich environments alone. The best games like the best movies are founded upon remarkable characters. Ralph may be a arcade videogame villain but his appeal is as broad as his building-leveling shoulders. He represents that need in all of us to rise above our station to challenge the notion that we are predestined to one occupation or personality set. Ralph is a guy who’s bad because he’s programmed to be but he is constantly looking at the life he wants--the life of a hero--from the other side of the glass literally in fact. It’s a sweetly relatable theme that finds its way into other characters like Ralphs pint-sized nemesis Vanellope. It is from this theme that the movie derives the majority of its heart.
The voice cast here is exceptional but that should come as no surprise considering the characters seem modeled after the personalities of the performers selected or at least modeled after the characters they tend to portray. Ralph brought to life by John C. Reilly is a perennial sad sack with an awkward sense of humor that is somehow endearing. Voiced by Sarah Silverman Vanellope is a shrill snarky troublemaker who manages to be adorable despite herself. Felix is a dopey but sincere yokel…voiced by 30 Rock’s Jack McBrayer. Jane Lynch voices the bossy domineering female soldier with the endless vocabulary of put-downs. Need we say more? That’s not to say this approach is lazy; far from it. It gives the characters a fleshed-out lived-in quality.
Wreck-It Ralph significantly narrows the gap between Disney and Pixar in terms of excellence. It still seems strange to think of Disney and Pixar as two separate bodies but the fact is that as soon as Pixar made the choice to stand alone their films have outshined Disney’s by a considerable margin. Wreck-It Ralph borrows liberally from the Pixar playbook evident right from the moment the central conceit is revealed to be the bestowing of sentience and personality to inanimate entities. And like Pixar Wreck-It Ralph is at its most enjoyable and most clever when the audience experiences the functional mechanics of how these characters exist in their own world the specificity of their imagined living space and its logistics. Yet this time Disney has dug deeper than the amiable outward trappings and arrived at what makes us love the films of Pixar and quality family entertainment in general.
If there is a complaint to be had with Wreck-It Ralph it is merely that it introduces a fascinating and thoroughly entertaining concept and then limits itself to but a few outlets for its expression. The movie spends so much time in Sugar Rush and while it’s beautiful and captivating we wonder what the other games would have had to offer. It’s akin to Monday morning filmmaking “I would’ve done this” or “I would’ve done that ” but it would have been the cherry on the sundae or perhaps more appropriately the various fruits in the maze to have been able to witness Ralph’s interaction with other games.
By the time we reach the kill screen Wreck-It Ralph has used something as geeky and esoteric as the world of arcade gaming to warp us to a place of emotional resonance and utter delight. Suffice to say it has plenty of replay value.
The first and most important thing you should know about Paramount Pictures’ Thor is that it’s not a laughably corny comic book adaptation. Though you might find it hokey to hear a bunch of muscled heroes talk like British royalty while walking around the American Southwest in LARP garb director Kenneth Branagh has condensed vast Marvel mythology to make an accessible straightforward fantasy epic. Like most films of its ilk I’ve got some issues with its internal logic aesthetic and dialogue but the flaws didn’t keep me from having fun with this extra dimensional adventure.
Taking notes from fellow Avenger Iron Man the story begins with an enthralling event that takes place in a remote desert but quickly jumps back in time to tell the prologue which introduces the audience to the shining kingdom of Asgard and its various champions. Thor (Chris Hemsworth) son of Odin is heir to the throne but is an arrogant overeager and ill-tempered rogue whose aggressive antics threaten a shaky truce between his people and the frost giants of Jotunheim one of the universe’s many realms. Odin (played with aristocratic boldness by Anthony Hopkins) enraged by his son’s blatant disregard of his orders to forgo an assault on their enemies after they attempt to reclaim a powerful artifact banishes the boy to a life among the mortals of Earth leaving Asgard defenseless against the treachery of Loki his mischievous “other son” who’s always felt inferior to Thor. Powerless and confused the disgraced Prince finds unlikely allies in a trio of scientists (Natalie Portman Stellan Skarsgard and Kat Dennings) who help him reclaim his former glory and defend our world from total destruction.
Individually the make-up visual effects CGI production design and art direction are all wondrous to behold but when fused together to create larger-than-life set pieces and action sequences the collaborative result is often unharmonious. I’m not knocking the 3D presentation; unlike 2010’s genre counterpart Clash of the Titans the filmmakers had plenty of time to perfect the third dimension and there are only a few moments that make the decision to convert look like it was a bad one. It’s the unavoidable overload of visual trickery that’s to blame for the frost giants’ icy weaponized constructs and other hybrids of the production looking noticeably artificial. Though there’s some imagery to nitpick the same can’t be said of Thor’s thunderous sound design which is amped with enough wattage to power The Avengers’ headquarters for a century.
Chock full of nods to the comics the screenplay is both a strength and weakness for the film. The story is well sequenced giving the audience enough time between action scenes to grasp the characters motivations and the plot but there are tangential narrative threads that disrupt the focus of the film. Chief amongst them is the frost giants’ fore mentioned relic which is given lots of attention in the first act but has little effect on the outcome. In addition I felt that S.H.I.E.L.D. was nearly irrelevant this time around; other than introducing Jeremy Renner’s Hawkeye the secret security faction just gets in the way of the movie’s momentum.
While most of the comedy crashes and burns there are a few laughs to be found in the film. Most come from star Hemsworth’s charismatic portrayal of the God of Thunder. He plays up the stranger-in-a-strange-land aspect of the story with his cavalier but charming attitude and by breaking all rules of diner etiquette in a particularly funny scene with the scientists whose respective roles as love interest (Portman) friendly father figure (Skarsgaard) and POV character (Dennings) are ripped right out of a screenwriters handbook.
Though he handles the humorous moments without a problem Hemsworth struggles with some of the more dramatic scenes in the movie; the result of over-acting and too much time spent on the Australian soap opera Home and Away. Luckily he’s surrounded by a stellar supporting cast that fills the void. Most impressive is Tom Hiddleston who gives a truly humanistic performance as the jealous Loki. His arc steeped in Shakespearean tragedy (like Thor’s) drums up genuine sympathy that one rarely has for a comic book movie villain.
My grievances with the technical aspects of the production aside Branagh has succeeded in further exploring the Marvel Universe with a film that works both as a standalone superhero flick and as the next chapter in the story of The Avengers. Thor is very much a comic book film and doesn’t hide from the reputation that its predecessors have given the sub-genre or the tropes that define it. Balanced pretty evenly between “serious” and “silly ” its scope is large enough to please fans well versed in the source material but its tone is light enough to make it a mainstream hit.