Somewhere along the line, someone decided that people weren't interesting. At least not on their own. That's why just about every television comedy, from I Love Lucy straight through Three's Company, needed a hook. As much as each of these shows might have worked to flesh out their characters earnestly, there was always that presence of the "The husband runs a nightclub, and the wife always wants to be in the show — wacky high jinks ensues," and "The guy has to pretend he's gay in order to live in an apartment with two girls — crazy misunderstandings ensue."
For decades, all of the best and most successful shows on television operated under this mentality: "A man and a woman get married, but they already have three kids each — wholesome life lessons ensue," (The Brady Bunch), "It's a family in Queens, and the whole thing is a vehicle to attack contemporary prejudices — sociopolitical commentary ensues," (All in the Family), and "A woman moves to Minneapolis and gets a job as a producer at a harebrained television studio, despite almost no experience — 'having it all' ensues," (The Mary Tyler Moore Show). Nobody seemed to think that a show that was simply about people could work. And then... Cheers came along.
And at first, it didn't look like the now-classic bar-set sitcom would last. Cheers premiered on NBC on September 30, 1982 — making the show 30 years old as of Sunday. Cheers boasted a first season that finished dead last in the ratings. Maybe at the time, viewers were looking for more than just day-to-day human interactions, patient character development, and an honest illustration of interpersonal relationships. But they'd come around soon enough. Three seasons later, Cheers would breach the ratings' Top 10 for the first time, and remain there straight through its final year on air in 1993.
More than this, it'd spawn the most successful spin-off series in sitcom history (Frasier), and earn the favor of just about every credible force in comedic television. In May of 2011, New York magazine approached a handful of contemporary showrunners with questions about their favorite programs, and their own inspirations for getting into television. Writers/creators Dan Harmon (Community), Michael Schur (The Office, Parks and Recreation, and Saturday Night Live), Craig Thomas (The Late Show with David Letterman and How I Met Your Mother), Bill Lawrence (Spin City, Scrubs, and Cougar Town) each sang the praises of Cheers, with Thomas spelling out the show's mastery with precision: "It had an intriguing darkness in its DNA," he told New York. "A washed-up relief pitcher and ex-alcoholic (who owns a bar!) surrounded by people who drink all day. And yet we understood and cared about them all."
And that's the real home run of Cheers, and the reason it managed a rare 11-season ride as one of America's favorite series. Cheers was a show about people like television hadn't really seen them before: people who were inherently sad, and because of this, inherently funny. People whose lives existed beyond the 22-minute stories we'd see week by week — from the grand consistencies of Sam's and Diane's irrefutably self-destructive characters to blink-and-you'll miss-'em tidbits like Coach's repeated offhand mentions of an old flame named Rosie McGonagall, it was clear that Cheers wasn't working to build these people solely for their time on screen. Everything going on in their homes, in their pasts, in their heads, that was all there. It's what made these characters so much more than so many of their sitcom predecessors.
It might seem funny to attribute such superlatives regarding the richness of a fictional universe to a show that rarely traveled beyond the limits of a single stage. Nine-and-a-half out of 10 Cheers episodes took place entirely within the titular tavern: Sam behind the bar, Carla serving drinks, Norm cemented atop his stage-left stool. From this lack of variety in setting and stage direction came room for something else: the construction of these people and their relationships. The lack of introduction to the main characters' homes and workplaces allowed for a much greater amount of time availed to finding out who they were. We didn't need to spend time with Cliff on his mail route, to watch Frasier offering therapy to a patient, or even, in the entire run of the series, to ever see Norm's wife (save for one noteworthy pie-covered instance) to have a vivid idea of these people's lives outside the bar. We learned enough about them through simple conversation, the same way you learn about your own friends' lives, jobs, families, and purposefully decaying psyches.
But of course, just as important to these people as their very occupations and families were their lives inside of Cheers. And it didn't take elaborate, event-driven plots to illustrate these characters' significances in one another's lives. Most of the time, viewers were treated to entire episodes — at the very least, entire B-stories — consisting solely of conversation. Carla chiding Diane, Frasier disagreeing with Woody, Norm and Cliff babbling on about any inane piece of subject matter. Full episodes were built around these back-and-forths; they weren't filler, they were the meat. The way these people interacted with one another is what the show was about, not a vehicle to establish some other presence or plotline.
A terrific example of the show's early understanding of its purpose was the Season 1 episode "Truce or Consequences." Diane and Carla, two very dissimilar people whose differences always stood in the way of any semblance of camaraderie, stayed late after work and got drunk together. The entire episode was about these two people who, very simply, didn't get along. This was the conflict. Not because they needed to band together to accomplish some external goal, but simply because how you feel about the people in your life is important on its own.
Cheers knew what it was about from the get go, and never forgot. This is why it succeeded at a task with which so many shows have faced difficulty: new cast members. Two separate instances forced Cheers to bring on new actors to replace old. First, when Coach portrayer Nicholas Colasanto passed away, Cheers brought in Woody Harrelson to fill the void left by Coach's childlike spirit with Boston newcomer Woody Boyd. Second, when Shelley Long left the series, the show hired Kirstie Alley as Rebecca Howe, a new female lead. Superficially, Woody and Rebecca could be called Coach and Diane 2.0, but they were very much their own characters.
The show had this terrific appreciation of how full and authentic every one of its characters needed to be. When Coach was written off the show, they needed a new "slow" character. But Coach and Woody were incredibly different in their internal makeups and in their roles on the show. With Sam Malone as the epicenter of Cheers, Coach represented a tie to the ex-ballplayer's former glory days, as well as his former hell as a tortured alcoholic. On his own, Coach was a merry but weathered old man who graced the world with an attitude of descent. Like Sam, Coach knew that his best days were over. He didn't let it defeat or embitter him, he simply rode out his final years (the character himself did pass away in the reality of the series) trying to make people happy — his best friend and old protegee especially.
Woody could not have been more different. He was a young man with eyes wider than the world around him, hungry for every life experience and unfazed by the multitude of things that he didn't understand. They were both sweet, simple, well-meaning characters, but were two wholly different people. The important fact there, they were both full human beings.
The show even invested this degree of effort into its smaller characters. Dr. Frasier Crane was introduced in the third season premiere of Cheers, meant only to be a short-term character. But thanks to the comic talent of Kelsey Grammer and the immaculate density of his neurotic, arrogant, self-loathing psychiatrist, he not only lasted until the end of Cheers' run, but earned his very own highly successful spin-off series.
Spending inordinate amounts of time between the subterranean Boston tavern's walls, these people found something in one another, and in the bar itself, that they couldn't find elsewhere. To borrow from the unfathomably recognizable theme song, Cheers was a place where, for better or worse, people were all the same. Broken marriages, dead-end careers, oppressive parents, unattained dreams, contentions with alcohol abuse — Cheers wasn't satisfied doling out comical bar chatter (although it excelled at this). The show was rooted in these people and their sadness, their aloneness. Throughout every one of the show's important plot turns — Sam and Diane's toxic relationship, Carla's loss of two husbands (one to divorce, the other to his death) and her challenge with raising eight children by herself, Rebecca's insurmountable self-esteem hurdles, Cliff's curse with alienating everybody he knows — there existed the theme of being alone. There's a reason the Cheers pilot introduced Diane via a broken engagement and a lack of fallback plan, and a reason Sam had plenty of one night stands but nary a steady girlfriend. There's a reason that Carla, Norm, Cliff, Frasier, Rebecca, that just about everybody who stepped down that icy flight of stairs, passed the Tecumseh statue, and entered the bar did so: they needed to be there. They needed to be around people who understood them. That's what Cheers was about: sharing humanity, especially when the world doesn't seem to have any left.
Thirty years after the debut of its pilot and almost 20 after the show's eventual conclusion, Cheers maintains the strength of its original on-air run. That's because there is nothing time sensitive about the issues on the show. People will always need each other. Why it took so long for television to recognize that this — not this with the twist that the wife is a genie or that they're all stuck on an island or that Bill Bixby's a martian — is the most interesting and relatable conceivable idea for a story.
Many shows owe their substance to Cheers. Considering the words of their creators, we can assume that the likes of Community, Parks and Recreation, and How I Met Your Mother would not truly exist without this bar-set predecessor. But beyond these, sitcoms like Seinfeld and Friends, and even hit dramas like Lost, could be considered the aftermath of Cheers' influence on the media. Stories about people who have built a world for themselves when there seemed to be no place else for them to go.
And what better place to find home? A place where nothing outside the rigid walls really matters, because you've got all the people you trust, rely on, understand, and love surrounding you. A place with the people you want to see, because they're the people you get and the people who get you. That's what Cheers was about: a place where you can find people like this. A place where everybody knows your name.
I know, that was super corny. But give me a break, it's my favorite show.
[Photo Credit: NBC]
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The whole world knows that when Justin Bieber is handed a mic, he surely won't let any of his fans down. But what happens outside the music arena? Does Bieber have talents that could warrant him a career away from his pop vocals? Well, if Bieber feels up to putting on some pads and stepping out onto the ice, a National Hockey League farm team has offered him a position.
A what? Yes, you read that correctly. Bieber is Canadian after all — and well, it's safe to say that he has had some experience on the ice before (in December, he stepped out to shoot a few pucks with pro team, the Toronto Maple Leafs). "Very rarely do you see this combination of skill and toughness," Bakersfield Condors Head Coach/Director of Hockey Operations Matt O'Dette says in a statement to E!. "We share a common Canadian heritage since we both hail from Ontario."
"I've scouted some video of him online skating with my hometown team, the Toronto Maple Leafs, and I think he could provide some elusive speed up front for us," O'Dette adds. "Plus, he's a right-handed shot, which we've been looking to add. I think if we paired him on a line with [Robby] Dee and [Peter] Boyd we'd be tough to beat."
If Bieber does decide to take this minor league team up on its offer, at least he won't have to worry about picking out a theme song for when he steps out on the ice. Can't you just hear "Baby, baby, baby" playing on repeat throughout a whole game? While for the older generation this song might get tiring, the Beliebers just can't get enough of 18-year-old pop sensation's sweet voice. Talk about a built-in fan base. The Beliebers would put the Mighty Ducks' cheering squads to shame.
Follow Lindsey on Twitter @LDiMat.
[Photo Credit: George Pimentel/WireImage]
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In a post-Harry Potter Avatar and Lord of the Rings world the descriptors "sci-fi" and "fantasy" conjure up particular imagery and ideas. The Hunger Games abolishes those expectations rooting its alternate universe in a familiar reality filled with human characters tangible environments and terrifying consequences. Computer graphics are a rarity in writer/director Gary Ross' slow-burn thriller wisely setting aside effects and big action to focus on star Jennifer Lawrence's character's emotional struggle as she embarks on the unthinkable: a 24-person death match on display for the entire nation's viewing pleasure. The final product is a gut-wrenching mature young adult fiction adaptation diffused by occasional meandering but with enough unexpected choices to keep audiences on their toes.
Panem a reconfigured post-apocalyptic America is sectioned off into 12 unique districts and ruled under an iron thumb by the oppressive leaders of The Capitol. To keep the districts producing their specific resources and prevent them from rebelling The Capitol created The Hunger Games an annual competition pitting two 18-or-under "tributes" from each district in a battle to the death. During the ritual tribute "Reaping " teenage Katniss (Lawrence) watches as her 12-year-old sister Primrose is chosen for battle—and quickly jumps to her aid becoming the first District 12 citizen to volunteer for the games. Joined by Peeta (Josh Hutcherson) a meek baker's son and the second tribute Effie the resident designer and Haymitch a former Hunger Games winner-turned-alcoholic-turned-mentor Katniss rides off to The Capitol to train and compete in the 74th Annual Hunger Games.
The greatest triumph of The Hunger Games is Ross' rich realization of the book's many worlds: District 12 is painted as a reminiscent Southern mining town haunting and vibrant; The Capitol is a utopian metropolis obsessed with design and flair; and The Hunger Games battleground is a sprawling forest peppered with Truman Show-esque additions that remind you it's all being controlled by overseers. The small-scale production value adds to the character-first approach and even when the story segues to larger arenas like a tickertape parade in The Capitol's grand Avenue of Tributes hall it's all about Katniss.
For fans the script hits every beat a nearly note-for-note interpretation of author Suzanne Collins' original novel—but those unfamiliar shouldn't worry about missing anything. Ross knows his way around a sharp screenplay (he's the writer of Big Pleasantville and Seabiscuit) and he's comfortable dropping us right into the action. His characters are equally as colorful as Panem Harrelson sticking out as the former tribute enlivened by the chance to coach winners. He's funny he's discreet he's shaded—a quality all the cast members share. As a director Ross employs a distinct often-grating perspective. His shaky cam style emphasizes the reality of the story but in fight scenarios—and even simple establishing shots of District 12's goings-on—the details are lost in motion blur.
But the dread of the scenario is enough to make Hunger Games an engrossing blockbuster. The lead-up to the actual competition is an uncomfortable and biting satire of reality television sports and everything that commands an audience in modern society. Katniss' brooding friend Gale tells her before she departs "What if nobody watched?" speculating that carnage might end if people could turn away. Unfortunately they can't—forcing Katniss and Peeta to become "stars" of the Hunger Games. The duo are pushed to gussy themselves up put on a show and play up their romance for better ratings. Lawrence channels her reserved Academy Award-nominated Winter's Bone character to inhabit Katniss' frustration with the system. She's great at hunting but she doesn't want to kill. She's compassionate and considerate but has no interest in bowing down to the system. She's a leader but she knows full well she's playing The Capitol's game. Even with 23 other contestants vying for the top spot—like American Idol with machetes complete with Ryan Seacrest stand-in Caesar Flickerman (the dazzling Stanley Tucci)—Katniss' greatest hurdle is internal. A brave move for a movie aimed at a young audience.
By the time the actual Games roll around (the movie clocks in at two and a half hours) there's a need to amp up the pace that never comes and The Hunger Games loses footing. Katniss' goal is to avoid the action hiding in trees and caves waiting patiently for the other tributes to off themselves—but the tactic isn't all that thrilling for those watching. Luckily Lawrence Hutcherson and the ensemble of young actors still deliver when they cross paths and particular beats pack all the punch an all-out deathwatch should. PG-13 be damned the film doesn't skimp on the bloodshed even when it comes to killing off children. The Hunger Games bites off a lot for the first film of a franchise and does so bravely and boldly. It may not make it to the end alive but it doesn't go down without a fight.
The first and most important thing you should know about Paramount Pictures’ Thor is that it’s not a laughably corny comic book adaptation. Though you might find it hokey to hear a bunch of muscled heroes talk like British royalty while walking around the American Southwest in LARP garb director Kenneth Branagh has condensed vast Marvel mythology to make an accessible straightforward fantasy epic. Like most films of its ilk I’ve got some issues with its internal logic aesthetic and dialogue but the flaws didn’t keep me from having fun with this extra dimensional adventure.
Taking notes from fellow Avenger Iron Man the story begins with an enthralling event that takes place in a remote desert but quickly jumps back in time to tell the prologue which introduces the audience to the shining kingdom of Asgard and its various champions. Thor (Chris Hemsworth) son of Odin is heir to the throne but is an arrogant overeager and ill-tempered rogue whose aggressive antics threaten a shaky truce between his people and the frost giants of Jotunheim one of the universe’s many realms. Odin (played with aristocratic boldness by Anthony Hopkins) enraged by his son’s blatant disregard of his orders to forgo an assault on their enemies after they attempt to reclaim a powerful artifact banishes the boy to a life among the mortals of Earth leaving Asgard defenseless against the treachery of Loki his mischievous “other son” who’s always felt inferior to Thor. Powerless and confused the disgraced Prince finds unlikely allies in a trio of scientists (Natalie Portman Stellan Skarsgard and Kat Dennings) who help him reclaim his former glory and defend our world from total destruction.
Individually the make-up visual effects CGI production design and art direction are all wondrous to behold but when fused together to create larger-than-life set pieces and action sequences the collaborative result is often unharmonious. I’m not knocking the 3D presentation; unlike 2010’s genre counterpart Clash of the Titans the filmmakers had plenty of time to perfect the third dimension and there are only a few moments that make the decision to convert look like it was a bad one. It’s the unavoidable overload of visual trickery that’s to blame for the frost giants’ icy weaponized constructs and other hybrids of the production looking noticeably artificial. Though there’s some imagery to nitpick the same can’t be said of Thor’s thunderous sound design which is amped with enough wattage to power The Avengers’ headquarters for a century.
Chock full of nods to the comics the screenplay is both a strength and weakness for the film. The story is well sequenced giving the audience enough time between action scenes to grasp the characters motivations and the plot but there are tangential narrative threads that disrupt the focus of the film. Chief amongst them is the frost giants’ fore mentioned relic which is given lots of attention in the first act but has little effect on the outcome. In addition I felt that S.H.I.E.L.D. was nearly irrelevant this time around; other than introducing Jeremy Renner’s Hawkeye the secret security faction just gets in the way of the movie’s momentum.
While most of the comedy crashes and burns there are a few laughs to be found in the film. Most come from star Hemsworth’s charismatic portrayal of the God of Thunder. He plays up the stranger-in-a-strange-land aspect of the story with his cavalier but charming attitude and by breaking all rules of diner etiquette in a particularly funny scene with the scientists whose respective roles as love interest (Portman) friendly father figure (Skarsgaard) and POV character (Dennings) are ripped right out of a screenwriters handbook.
Though he handles the humorous moments without a problem Hemsworth struggles with some of the more dramatic scenes in the movie; the result of over-acting and too much time spent on the Australian soap opera Home and Away. Luckily he’s surrounded by a stellar supporting cast that fills the void. Most impressive is Tom Hiddleston who gives a truly humanistic performance as the jealous Loki. His arc steeped in Shakespearean tragedy (like Thor’s) drums up genuine sympathy that one rarely has for a comic book movie villain.
My grievances with the technical aspects of the production aside Branagh has succeeded in further exploring the Marvel Universe with a film that works both as a standalone superhero flick and as the next chapter in the story of The Avengers. Thor is very much a comic book film and doesn’t hide from the reputation that its predecessors have given the sub-genre or the tropes that define it. Balanced pretty evenly between “serious” and “silly ” its scope is large enough to please fans well versed in the source material but its tone is light enough to make it a mainstream hit.