Lions Gate via Everett Collection
When we last left our heroes, they had conquered all opponents in the 74th Annual Hunger Games, returned home to their newly refurbished living quarters in District 12, and fallen haplessly to the cannibalism of PTSD. And now we're back! Hitching our wagons once again to laconic Katniss Everdeen and her sweet-natured, just-for-the-camera boyfriend Peeta Mellark as they gear up for a second go at the Capitol's killing fields.
But hold your horses — there's a good hour and a half before we step back into the arena. However, the time spent with Katniss and Peeta before the announcement that they'll be competing again for the ceremonial Quarter Quell does not drag. In fact, it's got some of the film franchise's most interesting commentary about celebrity, reality television, and the media so far, well outweighing the merit of The Hunger Games' satire on the subject matter by having Katniss struggle with her responsibilities as Panem's idol. Does she abide by the command of status quo, delighting in the public's applause for her and keeping them complacently saturated with her smiles and curtsies? Or does Katniss hold three fingers high in opposition to the machine into which she has been thrown? It's a quarrel that the real Jennifer Lawrence would handle with a castigation of the media and a joke about sandwiches, or something... but her stakes are, admittedly, much lower. Harvey Weinstein isn't threatening to kill her secret boyfriend.
Through this chapter, Katniss also grapples with a more personal warfare: her devotion to Gale (despite her inability to commit to the idea of love) and her family, her complicated, moralistic affection for Peeta, her remorse over losing Rue, and her agonizing desire to flee the eye of the public and the Capitol. Oftentimes, Katniss' depression and guilty conscience transcends the bounds of sappy. Her soap opera scenes with a soot-covered Gale really push the limits, saved if only by the undeniable grace and charisma of star Lawrence at every step along the way of this film. So it's sappy, but never too sappy.
In fact, Catching Fire is a masterpiece of pushing limits as far as they'll extend before the point of diminishing returns. Director Francis Lawrence maintains an ambiance that lends to emotional investment but never imposes too much realism as to drip into territories of grit. All of Catching Fire lives in a dreamlike state, a stark contrast to Hunger Games' guttural, grimacing quality that robbed it of the life force Suzanne Collins pumped into her first novel.
Once we get to the thunderdome, our engines are effectively revved for the "fun part." Katniss, Peeta, and their array of allies and enemies traverse a nightmare course that seems perfectly suited for a videogame spin-off. At this point, we've spent just enough time with the secondary characters to grow a bit fond of them — deliberately obnoxious Finnick, jarringly provocative Johanna, offbeat geeks Beedee and Wiress — but not quite enough to dissolve the mystery surrounding any of them or their true intentions (which become more and more enigmatic as the film progresses). We only need adhere to Katniss and Peeta once tossed in the pit of doom that is the 75th Hunger Games arena, but finding real characters in the other tributes makes for a far more fun round of extreme manhunt.
But Catching Fire doesn't vie for anything particularly grand. It entertains and engages, having fun with and anchoring weight to its characters and circumstances, but stays within the expected confines of what a Hunger Games movie can be. It's a good one, but without shooting for succinctly interesting or surprising work with Katniss and her relationships or taking a stab at anything but the obvious in terms of sending up the militant tyrannical autocracy, it never even closes in on the possibility of being a great one.
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Wreck-It Ralph lives in an arcade and while that may be a longstanding fantasy for many of the children of the 80s the shine has more than worn off for Ralph. He resides in a videogame called Fix-It Felix and has been executing the same program for thirty years. Pursuant to the game’s 8-bit edict he must endeavor to destroy an apartment building as a quirky little do-gooder with a hammer tries to repair it. Ralph is a badguy but is he a bad guy? Feeling out of order he flees the world he knows to see if he can take his unfulfilling existence to the next level.
At a cursory glance Wreck-It Ralph may seem to offer nothing to anyone bereft of a passion for classic gaming. Truth be told there are ample references to games and gaming characters and not without a deep and knowledgeable affection. The jokes don’t come from the mere appearance of these characters but also videogame fundamentals actually permeate into the traits of the film’s original characters. In fact possibly the most thoughtful nod to gaming is the jerky movements of the characters within the Fix-it Felix cabinet superbly calling back to the limited range of motion afforded to 80s-era arcade fodder. It’s a balance of overt reference and the methods by which various gaming trademarks play into Wreck-It Ralph’s overarching universe.
And that universe is precisely what will draw in even those who have never held a controller. The landscapes through which Ralph travels are varied and gorgeous: from his modest but charming 8-bit home to the dark and foreboding nightmare of Hero’s Duty and finally to the garish wonderment of Sugar Rush. There are so many styles and applications of animation at work each dedicated to the conceptual scenery changes. You don’t need to know how to play Tapper or even that it ever existed as a real game to recognize that his almost stop-motion movements clash delightfully with the CG Ralph. And no Halo or Mario Kart knowledge required to understand the depth of detail in the worlds of Hero’s Duty and Sugar Rush respectively.
But like any hardcore gamer will attest great games cannot live by rich environments alone. The best games like the best movies are founded upon remarkable characters. Ralph may be a arcade videogame villain but his appeal is as broad as his building-leveling shoulders. He represents that need in all of us to rise above our station to challenge the notion that we are predestined to one occupation or personality set. Ralph is a guy who’s bad because he’s programmed to be but he is constantly looking at the life he wants--the life of a hero--from the other side of the glass literally in fact. It’s a sweetly relatable theme that finds its way into other characters like Ralphs pint-sized nemesis Vanellope. It is from this theme that the movie derives the majority of its heart.
The voice cast here is exceptional but that should come as no surprise considering the characters seem modeled after the personalities of the performers selected or at least modeled after the characters they tend to portray. Ralph brought to life by John C. Reilly is a perennial sad sack with an awkward sense of humor that is somehow endearing. Voiced by Sarah Silverman Vanellope is a shrill snarky troublemaker who manages to be adorable despite herself. Felix is a dopey but sincere yokel…voiced by 30 Rock’s Jack McBrayer. Jane Lynch voices the bossy domineering female soldier with the endless vocabulary of put-downs. Need we say more? That’s not to say this approach is lazy; far from it. It gives the characters a fleshed-out lived-in quality.
Wreck-It Ralph significantly narrows the gap between Disney and Pixar in terms of excellence. It still seems strange to think of Disney and Pixar as two separate bodies but the fact is that as soon as Pixar made the choice to stand alone their films have outshined Disney’s by a considerable margin. Wreck-It Ralph borrows liberally from the Pixar playbook evident right from the moment the central conceit is revealed to be the bestowing of sentience and personality to inanimate entities. And like Pixar Wreck-It Ralph is at its most enjoyable and most clever when the audience experiences the functional mechanics of how these characters exist in their own world the specificity of their imagined living space and its logistics. Yet this time Disney has dug deeper than the amiable outward trappings and arrived at what makes us love the films of Pixar and quality family entertainment in general.
If there is a complaint to be had with Wreck-It Ralph it is merely that it introduces a fascinating and thoroughly entertaining concept and then limits itself to but a few outlets for its expression. The movie spends so much time in Sugar Rush and while it’s beautiful and captivating we wonder what the other games would have had to offer. It’s akin to Monday morning filmmaking “I would’ve done this” or “I would’ve done that ” but it would have been the cherry on the sundae or perhaps more appropriately the various fruits in the maze to have been able to witness Ralph’s interaction with other games.
By the time we reach the kill screen Wreck-It Ralph has used something as geeky and esoteric as the world of arcade gaming to warp us to a place of emotional resonance and utter delight. Suffice to say it has plenty of replay value.
A kids’ movie without the cheeky jokes for adults is like a big juicy BLT without the B… or the T. Madagascar 3: Europe’s Most Wanted may have a title that sounds like it was made up in a cartoon sequel laboratory but when it comes to serving up laughs just think of the film as a BLT with enough extra bacon to satisfy even the wildest of animals — or even a parent with a gaggle of tots in tow. Yes even with that whole "Afro Circus" nonsense.
It’s not often that we find exhaustively franchised films like the Madagascar set that still work after almost seven years. Despite being spun off into TV shows and Christmas specials in addition to its big screen adventures the series has not only maintained its momentum it has maintained the part we were pleasantly surprised by the first time around: great jokes.
In this third installment of the series – the trilogy-maker if you will – directing duo Eric Darnell and Tom McGrath add Conrad Vernon (director Monsters Vs. Aliens) to the helm as our trusty gang swings back into action. Alex the lion (Ben Stiller) Marty the zebra (Chris Rock) Gloria the hippo (Jada Pinkett Smith) and Melman the giraffe (David Schwimmer) are stuck in Africa after the hullaballoo of Madagascar 2 and they’ll do anything to get back to their beloved New York. Just a hop skip and a jump away in Monte Carlo the penguins are doing their usual greedy schtick but the zoo animals catch up with them just in time to catch the eye of the sinister animal control stickler Captain Dubois (Frances McDormand). And just like that the practically super human captain is chasing them through Monte Carlo and the rest of Europe in hopes of planting Alex’s perfectly coifed lion head on her wall of prized animals.
Luckily for pint-sized viewers Dubois’ terrifying presence is balanced out by her sheer inhuman strength uncanny guiles and Stretch Armstrong flexibility (ah the wonder of cartoons) as well as Alex’s escape plan: the New Yorkers run away with the European circus. While Dubois’ terrifying Doberman-like presence looms over the entire film a sense of levity (which is a word the kiddies might learn from Stiller’s eloquent lion) comes from the plan for salvation in which the circus animals and the zoo animals band together to revamp the circus and catch the eye of a big-time American agent. Sure the pacing throughout the first act is practically nonexistent running like a stampede through the jungle but by the time we're palling around under the big top the film finds its footing.
The visual splendor of the film (and man is there a champion size serving of it) the magnificent danger and suspense is enhanced to great effect by the addition of 3D technology – and not once is there a gratuitous beverage or desperate Crocodile Dundee knife waved in our faces to prove its worth. The caveat is that the soundtrack employs a certain infectious Katy Perry ditty at the height of the 3D spectacular so parents get ready to hear that on repeat until the leaves turn yellow.
But visual delights and adventurous zoo animals aside Madagascar 3’s real strength is in its script. With the addition of Noah Baumbach (Greenberg The Squid and the Whale) to the screenwriting team the script is infused with a heightened level of almost sarcastic gravitas – a welcome addition to the characteristically adult-friendly reference-heavy humor of the other Madagascar films. To bring the script to life Paramount enlisted three more than able actors: Vitaly the Siberian tiger (Bryan Cranston) Gia the Leopard (Jessica Chastain) and Stefano the Italian Sealion (Martin Short). With all three actors draped in European accents it might take viewers a minute to realize that the cantankerous tiger is one and the same as the man who plays an Albuquerque drug lord on Breaking Bad but that makes it that much sweeter to hear him utter slant-curse words like “Bolshevik” with his usual gusto.
Between the laughs the terror of McDormand’s Captain Dubois and the breathtaking virtual European tour the Zoosters’ accidental vacation is one worth taking. Madagascar 3 is by no means an insta-classic but it’s a perfectly suited for your Summer-at-the-movies oasis.
Enigmatic and deliberate Tinker Tailor Soldier Spy makes no reservations while unraveling its heady spy story for better or worse. The film based on the bestselling novel by John Le Carre is purposefully perplexing effectively mirroring the central character George Smiley's (Gary Oldman) own mind-bending investigation of the British MI6's mole problem. But the slow burn pacing clinical shooting style and air of intrigue only go so far—Tinker Tailor Soldier Spy sports an incredible cast that can't dramatically translate the movie's impenetrable narrative. Almost from the get go the movie collapses under its own weight.
After a botched mission in Hungary that saw his colleague Jim (Mark Strong) gunned down in the streets Smiley and his boss Control (John Hurt) are released from the "Circus" (codename for England's Secret Intelligence Service). But soon after Smiley is brought back on board as an impartial observer tasked to uncover the possible infiltration of the organization. The former agent already dealing with the crippling of his own marriage attempts to sift through the history and current goings on of the Circus narrowing his hunt down to four colleagues: Percy aka "Tinker" (Toby Jones) Bill aka "Tailor" (Colin Firth) Roy aka "Soldier" (Ciaran Hinds) and Toy aka "Poor Man" (David Dencik). Working with Peter (Benedict Cumberbatch) a conflicted younger member of the service and Ricki (Tom Hardy) a rogue agent who has information of his own Smiley slowly uncovers the muddled truth—occasionally breaking in to his own work place and crossing his own friends to do so.
Describing Tinker Tailor Soldier Spy as dense doesn't seem complicated enough. The first hour of the monster mystery moves at a sloth's pace trickling out information like the tedious drips of a leaky faucet. The talent on display is undeniable but the characters Smiley included are so cold that a connection can never be made. TTSS sporadically jumps around from past to present timelines without any indication: a tactic that proves especially confusing when scenes play out in reoccurring locations. It's not until halfway through that the movie decides to kick into high gear Smiley's search for a culprit finally becoming clear enough to thrill. A film that takes its time is one thing but Tinker Tailor Soldier Spy does so without any edge or hook.
What the movie lacks in coherency it makes up for in style and thespian gravitas. Director Tomas Alfredson has assembled some of the finest British performers working today and they turn the script's inaccessible spy jargon into poetry. Firth stands out as the group's suave slimeball a departure from his usual nice guy roles. Hardy assures us he's the next big thing once again as the agency's resident moppet a lover who breaks down after a romantic fling uncovers horrifying truth. Oldman is given the most difficult task of the bunch turning the reserved contemplative Smiley into a real human. He half succeeds—his observational slant in the beginning feels like an extension of the movie's bigger problems but once gets going in the second half of the film he's quite a bit of fun.
Alfredson constructs Tinker Tailor Soldier Spy like a cinematic architect each frame dripping with perfectly kitschy '70s production design and camera angles that make the spine tingle. He creates paranoia through framing similar to the Coppola's terrifying The Conversation but unlike that film TTSS doesn't have the characters or story to match. The movie strives to withhold information and succeeds—too much so. Tinker Tailor Soldier Spy wants us to solve a mystery with George Smiley but it never clues us in to exactly why we should want to.