Since Edgar Rice Burroughs' novel A Princess of Mars was published nearly 100 years ago his otherworldly tale story has been subsequently been reworked and riffed on by nearly every sci-fi book or movie to follow. Star Wars Dune Avatar—sift through filmmaker interviews and it's easy to find threads tying their inspiration back to Burroughs. Which makes John Carter the big screen adaptation of Princess of Mars particularly surprising. The film's epic presentation of Martian races colliding in battle could feel stale but instead blossoms with color imagination and fun. Director Andrew Stanton (Finding Nemo Wall-E) has a strong sense of what makes "adventure" adventurous helping John Carter encapsulate everything about a great time at the movies.
John Carter (Taylor Kitsch) a Civil War veteran with the entire Confederate army on his tail finds himself mysteriously transported via a magic cave (or alien technology? If you get caught up in these details John Carter may not be for you) to smack dab in the middle of a Martian desert. As Carter overcomes the planet's gravity a physical difference that allows him to leap tall structures in a single bound (sound familiar?) he runs into one of Mars' many races: the eight-foot tall four-armed green Tharks. As their prisoner/friend/specimen John Carter takes a back seat to the unique world of the Thark world full of clockwork architecture and airships archaic customs and political strife. The Tharks are in the midst of a 1 000 year battle with the humanoids of Zodanga led by the villainous Sab Than (Dominic West) who is in turn manipulated by the occasionally-invisible shapeshifter Matai Shang (Mark Strong). The Tharks have teamed up with the residents of Helium including the stunning scientist warrior Dejah Thoris (Lynn Collins) but doom is impending and quickly the Spartacus-esque Thark fighter Tars Tarkas turns to Carter for help.
Unlike Avatar which introduced its fantastical world using the safety net of a simple archetypical story John Carter has no reservations bombarding its audience with plot and intrigue. At times the specifics of the world's complex societies and strifes are complicated and confusing but similarly to info-heavy scripts—think the recent Michael Clayton or Margin Call or heck Shakespeare—Stanton Mark Andrew and Michael Chabon's screenplay feels assured of its own drama confident that no matter your understanding the theatrics will sway you. The human element of John Carter exists behind even the most CG-ified alien creature and that's what keeps us on board.
If there's any misstep it's in the casting of Kitsch a fully capable action hero unconvincing as survivor of the Civil War. Kitsch feels pulled from present day but John Carter needs to be a Confederate soldier in more than name. Kitsch is up to the task of ripping up white apes with giant steel blades or jumping over armies of raging Tharks but in scenes of introspection or humorous back-and-forths he loses footing. The real star is Collins as Dejah Thoris who nails the epic qualities of reciting enjoyably ridiculous Martian-speak. She stands out even in the blinding desert sun and even when decked out in over-the-top boobage costuming manages to deliver a compelling and rousing performance. Doesn't hurt that she knows her way around a swordfight or two.
With John Carter moving at lightning speed investing in the film's handful of characters becomes a difficult task but talented folk like Willem Dafoe and Samantha Morton bring zest to characters on par with James Cameron's Avatar creations. And with such a strong background in animation it's no surprise that Woola John Carter's scrappy space dog sidekick is as realized and tangible as the rest of the gang. The scrappy six-legged critter adds humor to John Carter born completely out of the moment. Don't confuse this with the Star Wars prequels—nothing cutesy or ham-fisted here.
A streamlined John Carter would have really popped but as a first live-action effort for Stanton the fill is still something to behold. With breathtaking design sweeping action and a score by Lost Star Trek and Pixar vet Michael Giacchino that finds perfect balance between Lawrence of Arabia and Indiana Jones the film works as an immersive cinematic experience that will have you "ooo-ing" and "aaa-ing." If you step into John Carter you'll likely find yourself transported to another world—it beats trying to find a magic cave.
It takes a special film to transform an audience of movie critics highly-trained skeptics who can dismiss the most painstakingly crafted work with a mere smirk and roll of the eyes into a bunch of glowing giddy teenagers but that’s precisely what happened earlier this week when Avatar James Cameron’s extraordinary new sci-fi epic screened for the first time. Count me among the awestruck rabble; Avatar is a truly astounding piece of filmmaking a leap forward in visual effects artistry that sets a lofty new standard by which future event films will be judged.
Avatar wastes little time before unleashing the spectacle. Perhaps sensing our collective anticipation Cameron serves up the barest of backstories before shoving off for Pandora the staggeringly lush planet upon which the film’s futuristic tale unfolds. Through the eyes of Jake Sully (Sam Worthington) a crippled ex-marine who navigates Pandora vicariously through a bio-engineered surrogate (aka an avatar) we’re introduced to the planet’s boundless breathtaking collection of natural and unnatural wonders all created from scratch rendered with uncanny fluidity and presented in the most realistic and immersive 3-D ever witnessed on film.
Occasionally Avatar’s technical triumph is betrayed by its maddeningly derivative storyline which borrows elements wholesale from Dances With Wolves The Last Samurai and countless similar films about oppressors switching sides and going native. Sent to gather intelligence on the Na'vi Pandora’s blue-skinned indigenous population for an Earth-based mining consortium Jake becomes enamored with the proud peace-loving natives and their groovy granola ways. Soon enough he’s joined their tribe taken a smokin’ hot native girl for a wife (Zoe Saldana) and organized an army to help repel the encroachment of the rapacious earthlings.
The Bad Guys (Avatar’s moral perspective is as monochromatic as Pandora is colorful) who initiate the assault on the Na'vi are led by a tag team of grotesque absurdly one-dimensional villains: Parker Selfridge (Giovanni Ribisi) the khaki-lad bottom line-obsessed corporate administrator of the mine; and Miles Quaritch (Stephen Lang) a bug-eyed musclebound sadist who commands the mine’s vast security force. As Pandora’s Cortez and Pizzaro they form a potent one-two punch of arrogant imperialist caricatures deriding the noble Na'vi with sophomoric slurs like “blue monkeys” and “fly-bitten savages that live in a tree.” Neither would think twice of eliminating them entirely in order to procure the exceedingly rare obscenely valuable element known as — I sh*t you not — Unobtainium.
Unobtanium? Really? It’s that kind of ham-fisted uninspired pap littered throughout Avatar that makes me want to tear my hair out. If Cameron devoted a fraction of his time and effort toward improving the script as he spent perfecting the bone structure of the viperwolf (one of Pandora’s innumerable animal species) we might have a bona fide classic on our hands. But in Avatar story and character development are treated as obstacles pockets of narrative brush that must be clear-cut to make way for construction of the next extraordinarily elaborate set piece.
And yet despite its flaws Avatar represents one of those exceedingly rare instances in which style triumphs over substance — and by a landslide. I don’t know if Cameron has revolutionized the movie-watching experience (as he famously promised) but he’s surely improved upon it.
WHAT IT'S ABOUT?
The Americanization of Anime. This long-awaited (and long-on-the-shelf) live-action rendition of the popular Japanese graphic novel series by Akira Toriyama is a spectacularly silly laugh-out-loud abomination that begs borrows and steals from a wide variety of sci-fi and fantasy predecessors in telling the “epic” (ha!) story of Goku (Justin Chatwin) a young warrior destined to do battle with the forces of evil in pursuit of seven mystical “Dragon Balls” that entitle the bearer to absolute superiority over the universe. Or something like that. It really doesn’t matter although all the talk about the power of the “Dragon Balls” does yield some hearty laughs — for all the wrong reasons.
WHO'S IN IT?
A lot of actors who probably wish they weren’t. Chief among them is Chow Yun-Fat continuing his unlucky streak in American films. Wearing a perennial smile and a loud Hawaiian shirt he acts as the de-facto mentor for our hero dispensing words of wisdom (in some universe undoubtedly) and occasionally executing some fancy martial-arts moves. Even for Chow’s most ardent admirers it’s not enough. Emmy Rossum (who perhaps should have known better) and Jamie Chung provide some eye candy alongside Chatwin as fellow female warriors while a green-skinned James Marsters growls and snarls as the film’s resident villain the megalomaniacal Piccolo (now there’s a name that’s sure to make audiences shudder). Ernie Hudson’s in it too — and even manages to hold onto his dignity. This is not a film that many if any of the participants are going to be touting on their resumes anytime soon — if at all.
Extremely little. To its (dis)credit Dragonball Evolution does murder time. You’ll never get those 90 minutes back again. If it comes down to seeing this or seeing your dentist keep the latter appointment.
Where to begin? The script … the acting … the direction … the editing. Several scenes have been cut with such frenzied abandon that it’s nearly impossible to ascertain precisely what’s going on. Fans of the original Dragonball series may have a head start — and this rendition may well disappoint or infuriate them — but neophytes and newcomers will have a hard time determining precisely what’s going on. Not that it matters much. Even by the campiest of comic-books standards this is a shoddy effort. The brief running time (under 90 minutes) is a dead giveaway that the studio’s shears were put to work and the timing of its release by Fox indicates that the studio was perhaps trying to make some quick pre-summer coin in advance of Wolverine especially given Chatwin’s Wolv-like coif.
LINES TO REMEMBER:
“The first rule is: There are no rules.”
“Somebody stole my Prometheum Orb.”
“Prepare to eat dirt.”
“Teach me how to be normal.”
“The Dragon Balls are in my grasp!”
LINES TO FORGET:
IT'S NEVER A GOOD IDEA TO ...
Make a movie with “ball” or “balls” in the title — especially if it’s a bad movie.
If you absolutely have to see this movie see it with friends. And please make one of them the designated driver.