Paramount Pictures via Everett Collection
Here's a feat: taking what is likely the oldest, most well-known story in the world, and making a retelling feel inventive. Over the course of its two-and-a-half-hour runtime, Darren Aronofsky's Noah takes many forms — Tolkien-esque fantasy, trippy psychological thriller, merciless dissection of the dark points of abject faith — never feeling too rigidly confined to the parameters of the familiar tale that we've all experienced in the form of bedtime stories, religious education lessons, and vegetable-laden cartoons. As many forms as the parable has taken over the past few thousand years, Aronofsky manages to find a few new takes.
The director's thumbprint is branded boldly on Russell Crowe's Noah, a man who begins his journey as a simple pawn of God and evolves into a dimensional human as tortured as Natalie Portman's ballerina or Jared Leto's smack head. Noah's obsession and crisis: his faith. The peak of the righteous descendant of Seth (that's Adam and Eve's third son — the one who didn't die or bash his brother's head in with a rock), Noah is determined to carry out the heavenly mission imparted upon him via ambiguous, psychedelic visions. God wants him to do something — spoilers: build an ark — and he will do it. No matter what.
No matter what it means to his family, to his lineage, to his fellow man, to the world. He's going to do it. No matter what. The depths to which Aronofsky explores this simple concept — the nature of unmitigated devotion — makes what we all knew as a simplistic A-to-B children's story so gripping. While the throughline is not a far cry from the themes explored in his previous works, the application of his Requiem for a Dream, The Wrestler, and Black Swan ideas in this movie does not feel like a rehashing. Experiencing such modern, humane ideas in biblical epic is, in fact, a thrill-ride.
Paramount Pictures via Everett Collection
Although Aronofsky accesses some highly guttural stuff inside of his title character, he lets whimsy and imagination take hold of the world outside of him. Jumping headfirst into the fantastical, the director lines his magical realm with rock monsters — "Watcher" angels encased in Earth-anchored prisons as punishment for their betrayal of God — and a variety of fauna that range in innovation from your traditional white dove to some kind of horned, scaled dog bastardization.
But the most winning elements of Noah, and easily the most surprising, come when Aronofsky goes cosmic. He jumps beyond the literal to send us coursing through eons to watch the creation of God's universe, matter exploding from oblivion, a line of creatures evolving (in earnest) into one another as the planet progresses to the point at which we meet our tortured seafarer. Aronofsky's imagination, his aptitude as a cinematic magician, peak (not just in terms of the film, but in terms of his career) in these scenes.
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With all this propped against the stark humanity of his story — not just in terms of Crowe's existential spiral, but in character beats like grandfather Methuselah's relationship with the youngsters, in little Ham's playful teasing of his new rock monster pet — Aronofsky manages something we never could have anticipated from Noah. It's scientific, cathartic, humane. Impressively, this age-old tale, here, is new. And beyond that feat, it's a pretty winning spin.
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WHAT IT’S ABOUT?
Disney takes another whack at “Witch Mountain” having found success more than three decades ago with Escape to Witch Mountain and its sequel. Now the story has been contemporized and Bourne-ified to create what is essentially a nonstop breathless race across long winding roads and two worlds competing for superiority. As in the original two children with extraordinary powers seek to save Earth and their own planet from evil forces. They waste no time jumping into a hapless Las Vegas taxi driver’s cab ordering him to put the pedal to the metal. It soon becomes clear the secret to their quest lies somewhere in Witch Mountain a place where top-secret government activity has been going on for years. With their own alien military leaders in favor of a violent takeover and the U.S. leaders ready for confrontation these two teens Sara and Seth plus their cabbie Jack Bruno race against time to find a better solution for both of their worlds.
WHO’S IN IT?
Fast becoming Disney’s go-to guy Dwayne Johnson (formerly known as The Rock) follows up his hit football comedy The Game Plan with another family-oriented tale in which he again gets upstaged by kids. His Jack Bruno proves the perfect foil this time as he gets to be funny cynical commanding and heroic all in the course of about 97 minutes. As events careen out of his control Johnson grows increasingly exasperated and that’s part of the fun. As Sara a smart extraterrestrial teen Anna-Sophia Robb (Bridge to Terabithia) is ideally cast bringing a nice believability to the role without falling into stereotypes. Seth is well played but with one-note earnestness by Alexander Ludwig who still comes off a little too robotic at times. As an astrophysicist who gets caught up in the trio’s predicament Carla Gugino is a delight. Lead among the antagonists is Irish actor Ciaran Hinds who is properly mean and heartless when it comes to aliens of any stripe. Director Garry Marshall has an amusing cameo as a self-styled UFO expert and there are brief but welcome appearances by the all-grown-up Kim Richards and Ike Eisenmann who played the ‘70s incarnation of the alien kids in the earlier films. Richards’ face-to-face meeting with Robb is especially sweet.
The filmmakers wisely keep the retro tone of the book and earlier films while using state-of-the-art visual effects and movie magic. A lot of sci-fi movies have come along since Escape to Witch Mountain premiered in 1975 – see Star Wars Close Encounters and E.T. And while Witch Mountain circa 2009 won’t do anything to make us forget those classics it’s good fun -- like welcoming back an old friend.
There’s no complexity in sight and the story isn’t given a lot of time to breathe. We barely get to know Jack Bruno before the kids have hijacked his cab and the whirlwind begins. A little more exposition and plot development would have been welcomed for those with an attention span beyond two minutes.
There are lots of first-rate action set pieces including a collision with a train and a chase through a Vegas casino but the climactic spaceship battle can’t be topped. Kids are going to eat this sequence up.
After showing Jack her alien prowess for the first time by making various items in his cab float in mid-air Sara says “you humans don’t move objects because you don’t develop your full brain capacity”. Bruno replies “No I don’t do it because it’s kind of creepy.”