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The success of Ender's Game rests on the shoulders of one grand assumption: that everybody in the audience, everybody in the world, wishes they could have gone to space camp. And for the most part, that's true. The idea of space camp was, even to those of us stricken with cloying vertigo, heaven. We all wanted to don astronaut suits and float through anti-gravity rooms, blasting away at each other with lasers and learning the tricks of the extraterrestrial warfare trade. Those dazzling dreams are the principal meat of Gavin Hood's adaptation of the controversial classic — the majority of the time we spend with Ender Wiggin (Asa Butterfield), we're alongside him in battle school. We're watching video footage of a battalion laying waste to an army of invaders, and zipping weightlessly along in high-stakes games of space rugby. So, through these chapters, we're having fun.
And it's not entirely untethered fun. Along the way, Ender endures the sort of coming-of-age traumas we've seen in every preteen protagonist from Sean Astin to Daniel Radcliffe. He doesn't fit in. He doesn't know who he is. He doesn't like what he's becoming. It's not difficult material to wrestle with, but it's just enough substance to give us a reason for caring about whether or not he beats the Napoleonic school bully in tactical games, or wins special affection from fellow soldier Hailee Steinfeld.
But this story of a growing boy struggling with his intellectual gifts and emotional curses finds itself planted clumsily in the middle of a movie that wants to be about something else. Even if you've read the book, or heard the "big reveal" from loud-mouthed friends of yours who don't revere spoiler etiquette, you'll be surprised by the ending for Ender. Because it comes out of nowhere.
The character's emotional journey is bound so tenuously to the narrative around him that you'll be confused at exactly what is going on when the two collide. You'll question whether or not you nodded during a scene that might have tied everything together, or challenge your own capacity for picking up subtle signals. Don't be so hard on yourself; Ender's Game wants to conquer two worlds (one inside its hero, the other outside its spaceships), but doesn't dive far enough into either to make it so. The script only scratches the surface of its science-fiction backdrop, and only the broadest of strokes are painted with Ender — he's not a complex enough character to warrant the psychological suspension of disbelief that the film eventually asks of its viewer.
But he doesn't need to be, nor do these tasks really need to be conquered, for Ender's Game to be a good time. With just enough of a sob story to ground the movie, a surprisingly warm performance by the larger-than-life headmaster (Harrison Ford) — that is, when he's not standing up slowly and peering in awe directly through the camera — and, most importantly, all the anti-gravity fun you can ask for, Ender's Game works just fine for anyone looking to float free from the world for two hours.
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Real Steel – the new sci-fi sports flick from Night at the Museum director Shawn Levy – is set in the year 2020. Its vision of the future looks remarkably similar to the present save for the fact that the sport of boxing has been taken over by pugilistic robots. There are no robot butlers taxi drivers or senators – just boxers. Apparently technology in 2020 has advanced enough to allow for the creation of massive mechanized beings of astonishing dexterity but humanity has found no use for them beyond the boxing ring.
Hugh Jackman plays Charlie Kenton a has-been boxer turned small-time robot-fight promoter. A consummate hustler who’ll do anything for a buck Charlie’s fallen on hard times of late. Opportunity arrives in the diminutive guise of 11-year-old Max (Dakota Goyo) his estranged son who turns out to be something of an electronics wunderkind. Together they work to fashion Atom an obsolete ramshackle “sparring robot” left to rot in a junkyard into a contender.
Anyone who’s seen an underdog sports movie – or any movie for that matter – made in the last half-century can fairly easily ascertain how this one plays out. (The story borrows tropes from The Champ Rocky and Over the Top wholesale.) Atom proves surprisingly capable in the ring compensating for his inferior technology with grit perseverance and an ability to absorb massive amounts of punishment. Under the guidance of Charlie and Max he makes an improbable run through the ranks eventually earning a one-in-a-million shot at the World Robot Boxing championship.
Real Steel was executive-produced by Steven Spielberg; it bears his unmistakable imprint. Levy judiciously deploys Spielberg’s patented blockbuster mix of dazzling special effects and gooey sentiment wrapping it all in a highly polished if wholly synthetic package. Still Real Steel might have amounted to so much glossy hokum were it not for its champion Hugh Jackman. Other actors might eye such a project as an opportunity to coast for an easy paycheck but damned if Jackman isn’t completely invested. The film’s underdog storyline isn’t nearly as inspiring as watching its star so gamely devote himself to selling material that will strike anyone over the age of 12 as patently ludicrous. His efforts pay off handsomely: Real Steel is about as rousing and affecting as any film inspired by Rock’em Sock’em Robots can expect to be. (The filmmakers claim lineage to a short story-turned-Twilight Zone episode but who are they kidding?)
Star Wars creator George Lucas has founded a new television and digital animation movie studio in Singapore.
And the new studio's first project is Clone Wars, a TV series based on the Star Wars universe so masterfully butchered in Star Wars episodes I, II and III, which is due to hit screens in 2007.
Lucas is expecting his new studio, which is based on the experience of Industrial Light & Magic and LucasArts, to set a precedent to the rest of the animation industry and to train "a new generation of digital artists".
Chief technology Officer Cliff Plumer says, "We're leveraging not only the technology, but the expertise and the techniques developed over the years at Industrial Light & Magic and LucasArts to train a new generation of digital artists at our Singapore studio."
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