Three Dungeons and Dragons gamers live in unglamorous corners of lower-middle-class America. Over the course of one year, we see how their real-life aspirations are fueled by the worlds of their imaginations. Scott, whose self-deprecating humor has not translated into success as a budding novelist, struggles to support his wife and son. Elizabeth, an attractive twenty-three-year-old who dresses as a dark elf, seeks companionship after a failed marriage. Richard, who has a penchant for killing make-believe characters, aspires to reconnect with the real stepson he abandoned.