Fled | 1996
Ghost. Gone. Audi. Fled. However you say it, the goal's the same: to get someplace other than where you are. And fast. Piper and Dodge recognize this. Whether their escape was planned or not, during the next 72 hours these convicts will put some serious moves in motion. On foot, by truck, car, motorcycles... whatever. Because when the law and the mob want to see you dead, you'll use what you can cause you gotta fled. Piper and Dodge are strangers handcuffed together in holy acrimony. Their prison work detail was interrupted by a sudden hail of bullets that put them on the run through the backwoods of Georgia into the city of Atlanta. The duo just may stay alive if they can retrieve a stash of stolen money and an incriminating computer disk before Federal Marshalls or the Cuban mafia busts a cap in them. But the biggest obstacle for the tough-as-nails Piper and the smart ass Dodge is learning to tolerate one another long enough to live through it all.