Gymkata | 1985
Jonathan Cabot, the son of a Special Intelligence Agency operative, is approached by the agency about going to the Middle Eastern country of Parmistan where all foreigners are forced to compete in a high-stakes contest known as "the Game." The Game consists of an endurance race in which foreigners are chased by local warriors. Cabot's father participated in the Game and never returned. The winner is granted one wish, and Cabot agrees to help the agency and use his wish to install a United States early warning device to prevent nuclear attacks.