Go Behind The Animation of Disney/Pixar’s ‘Coco’


When Coco was first announced I was kind of worried about it. No major stars were attached, it seemed similar to another animated day of the dead film in ‘Book of Life’, and who knows about the story.

Boy was I wrong, never doubt Disney/Pixar.

‘Coco’ is an absolute beauty of a film that follows Miguel (Gonzalez). He is a young boy in a Mexican family destined by his father (Camil) to become a shoemaker. Miguel wants to follow in the footsteps of his late great-grandfather Ernesto de la Cruz (Bratt) and become a famous musician. On the annual Dia de los Muertos (Day of the Dead) festival, Miguel plays la Cruz’s guitar and finds himself in the land of the dead. He meets up with Héctor (Bernal) and his family and he must find his way back to the land of the living all while learning about his families past.

In the above interview Chief Creative Officer of Disney/Pixar John Lasseter explains the three rules of a Pixar film, Anthony Gonzalez talks about his character and how he relates to his rebellious nature, Jaime Camil discusses the Disney/Pixar research and how they really captured their Mexican heritage, Gael García Bernal expresses how great it is that he’s in a Pixar film, and Benjamin Bratt talks about how important it is to the Mexican people to have this film.


Coco’ releases November 22, 2017

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