The original Lord of the Rings trilogy—other than being a fantastic set of stories—was a triumph in the art of filmmaking. Writer/director/producer Peter Jackson employed every cinematic technique to realistically bring the world of Middle Earth to life—from CG, to miniatures, to replica sets and hand-crafted props. Every step along the path of production was meticulously planned and implemented in order to best serve the end product.
Now Jackson is at it again with two prequel films, The Hobbit: An Unexpected Journey and The Hobbit: There and Back Again, and thanks to his video blog series (you can watch the previous blogs on action filmmaking and location scouting), it’s obvious that he’s taking the same careful approach to the craft. In his latest blog, Jakcson walks us through a very technical aspect of The Hobbit: 3D and frame rates. That might sound like a conversation better suited for a science class, but wait until you see the great lengths every person on the crew, from the camera people to the costume department to the production designers, have to go to in order to make 3D possible. Quite amazing.
Check out the blog in HD over at Jackson’s Facebook page and not to go too crazy waiting for the first film, The Hobbit: An Unexpected Journey, to hit in December 2012.
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